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Ground Control II: Operation Exodus : ウィキペディア英語版 | Ground Control II: Operation Exodus
''Ground Control II: Operation Exodus'' is a 2004 real-time tactics video game developed by Massive Entertainment. It is a sequel to ''Ground Control'', the award winning game of the same genre. Much like its predecessor, it features 3D graphics and a fully rotational camera system. == Gameplay == Similar to the first ''Ground Control'', ''Operation Exodus'' focuses on combat tactics rather than base construction or managing an economy. However, unlike its purely real-time tactics predecessor, ''Ground Control II'' has a resource system called ''acquisition''. Acquisition points are earned through the capturing of ''victory locations'' and destruction of enemy forces and allow the player to field units on the battlefield and use the support weapons that are unique to each faction. The game is also significantly faster paced than its predecessor and moves along at a pace similar to real-time strategy games such as ''Command & Conquer''. The game features a three-sided conflict. However only two of the factions, the Northern Star Alliance and the Viron Nomads, are actually playable. The Terran Empire is a non-playable faction featured only in the single-player campaign. The two playable sides feature a total of 33 units available. All of these units are deployed onto the battlefield through dropships, much like the deployment procedures of its predecessor. These units include infantry, tanks, infantry fighting vehicles, aircraft, artillery, and static emplacements. Unlike ''Ground Control'', however, unit customization is unavailable; each individual unit features a fixed secondary function.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Ground Control II: Operation Exodus」の詳細全文を読む
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